So I’ve ended up accidentally being active with my writings and visual novels this year at Animefest Dallas! The folks in the visual novel room have been really cool and very supportive. 🙂 So here we go again soon! This post will be edited throughout the day.
Our current plans:
- Starting a mailing list to let fans know what’s going on at Twilight Beacon and when to expect new releases!
- Giveaways: Starbucks gift cards, Crunchyroll 1 Month Premium Subscriptions, and Amazon Gift Cards
- Securing artists for our light novels and our first visual novel, Matters of the Heart
We’re still working on Matters of the Heart, though I haven’t updated in a bit. I’m aiming to have at the very least a demo of the visual novel ready to go for Akon Dallas on June 3, 2016. Make sure to keep your eyes and ears peeled!
So I’ve been posting to the Facebook page, but I realized I also need to post here. There is finally solid art of Rebekkah and Max available! 🙂 Our artist for Matters of the Heart is Iceramyst. She’s been kind enough to work with us on generating art for the prototype. Images of Rebekkah and Max are below the cut!Continue reading
If you need to read the introduction to this story, go here.
She could hear a woman’s heartbeat on the wind. Far too loud, beating far too fast. Likewise, the melody of her laughter was a pitch too high. From her perch at the top of the buildings, Janiya groaned. There were only a few hours left until daybreak, and someone just had to wreck a nearly perfect shift. She turned her dark brown eyes to gaze down the rows and rows of houses, toward the gates; Pryor stood guard, looking in the opposite direction. He had just returned from walking a round west around the town.
Another flutter of heartbeats sounded on the wind. She frowned. From what it sounded, she could handle this alone, so she would. Hopefully, she wouldn’t need to do much.
She closed her eyes and took in a deep breath. The lantern she held in her right hand jangled slightly, and she felt it an the will-o-wisps dissipate back into the wind. She pulled her goggles down over her eyes, then grasped at the heart-shaped pendant hanging from her necklace. She held her breath feeling it grow cold as she started to listen inward. The uncomfortable feeling of nothingness overtook her. The wind blew from the north; she could follow along it to get to where the heartbeats were coming from. She felt her body lighten, and she opened her eyes slowly.
The prickles of goosebumps rising through my skin woke me from what felt like a long, deep sleep. My limbs felt heavy, weighted. I rolled over onto my side, clutching the pillow closer to my head. I was covered up to my shoulders in sheets and heavy blankets, with soft, downy pillows surrounding me. As I inhaled, the scent of lavender washed over me.
I opened my eyes, wide. Save for a lonely little nightlight plugged into the wall opposite my bed and a soft light peering from under the door, the room was shrouded in a cold, empty darkness. There was no sound — just darkness. I looked around my bed. The blankets were heavy, gray. There were far too many pillows, and the bed was somewhere between a twin and full size.
This was not my bed. This was not my room.Continue reading
Decided it was about time for an update as to what I’ve been doing. This summer I’m working on some of my last few classes for my bachelor’s degree (comm tech/arts coursework), my web development skills, my Python coding skills, and both The Pirate King’s Daughter and The Lonely. The Lonely actually has a lot more prose that’s been written out for it, so I’m glad for that. I’ve already got a programmer for PKD – one of my dear friends from college. He’s interested in the project so far. I’ll need to find an artist for both projects.
I know it’s been awhile. I’m pretty sure there’s no one that reads what’s posted here, but I need to update anyway, if only for myself. I’ve been working on The Lonely. I’ve gotten a bit of the writing done, and I’ve read some other visual novels for research.
I hadn’t updated between November, December, and January, because my mother died five days before Christmas. So I’ve been dealing with that.
I hope to have something to show in the next couple weeks.
I got a lot of structuring done for The Lonely. It’s broken into 12 “episodes”. I’m very happy with what I have right now, but I do know it needs some pruning before I can have a go at it. I’m excited, because it’ll be my first light novel project, but I need to actually purchase some light novels so I can better grasp what I’m doing… Does anyone have any suggestions?
I’ve also reached out to a couple of artists. I really, really need someone who is good at illustrating in monotones and illustrating monsters. If you know anyone please forward them on to me. Am looking to pay for the illustrations for The Lonely.
I have been hopping around quite a bit on what it is I want to do and have been doing. I’m taking three programming courses this semester, and that’s left me with some time to work on writing, but I keep hopping from story to story. That means that I need to work on a better production schedule. Right now I’m toying with the idea of adapting several of the works into light novel experiences before moving on to my first visual novel.
The production schedule will probably see the studio releasing two to three products a year. Yes, products; I’m definitely trying to move this toward a more formal, product based experience. Expect that our first light novel will be free to the public. I’ve put a lot of work into getting the project folders for each story concept and storyworld together, along with the documents within it. Building this company is something I’m really serious about. I know that I’m a good storyteller and I hope I can bring these stories to the world.
I got a chunk of programming done for The Pirate King’s Daughter. I’ve really been working on making that more mechanics based; it’s going to be an adventure game.
Finally, I’m changing the name of the studio to something in English and a bit more relevant. We’ll likely then be moving domains soon.
Catch you later, lovelies.